Syllabuses - PG

CS825 - Game Theory and Multiagent Systems

TIMETABLETEACHING MATERIAL
Credits10
Level5
SemesterSemester 2
Availability

Mandatory

Prerequisites

N/A

Learning Activities Breakdown

Lectures: 10 hours | Tutorial: 10
Homework / Private Study: 100

Items of Assessment2
Assessment

One coursework assignment worth 40%, Exam worth 60%.

ILO Assessment Mapping
Education for Sustainable Development Competences
  • Systems Thinking
  • Strategic planning
  • Problem Solving
  • Critical Thinking
Pedagogical Methods Used to Support Competency Development
Sustainable Development Goals
  • Peace, justice, and strong institutions
  • Partnerships for the goal
Resit

Exam

LecturerClemens Kupke

Aims and Objectives

Students will be familiar with the mathematical theory of games and the ways in which it is applied to the study of multi-agent systems and in machine learning.

Learning Outcomes

After completing this module participants will be able to:

  • understand the core mathematical concepts of game theory.
  • know key examples of games and their properties.
  • be able to use software tools for computing with games.
  • understand how concepts of game theory are applied to the field of A.I.
  • be able to build simple A.I. systems that play games.

Syllabus

  • Utility functions, decisions under uncertainty.
  • Normal form games, pure and mixed strategies and Nash equilibria, minmax, Pareto optimality, correlated equilibria.
  • Extensive form games, subgame perfect equilibria, backward induction, information sets.
  • Infinitely repeated games, the Folk theorem. Iterated prisoner’s dilemma.
  • Bayesian games, Bayesian Nash equilibria.
  • Selected topics from: Reinforcement learning, Real world game play (Alpha-beta pruning. Tic-tac-toe, Chess, Go), economic games and pricing algorithms.

Recommended Reading

This list is indicative only – the class lecturer may recommend alternative reading material. Please do not purchase any of the reading material listed below until you have confirmed with the class lecturer that it will be used for this class.

Essentials of game theory: A concise multidisciplinary introduction, Leyton-Brown, K. and Shoham, Y. Morgan & Claypool, 2008 | Andersonian Library (Other retailers are available)

Gambit documentation at https://gambitproject.readthedocs.io/en/latest/

Last updated: 2026-09-08 16:33:16